Tuesday, 4 October 2011

Drak Souls GameSpot Review


 Any game can deliver a few cheap scares. It takes a special one to terrify you. Dark Souls is such a game. It's a thoughtful, atmospheric, and mysterious role-playing adventure that challenges your mind and your mettle. It takes the concepts of deadly environments and unflinching difficulty introduced by 2009's infamously tough Demon's Souls and cranks up the challenge, the fear, the frustration, and the eventual triumph. Dark Souls' enormous world is vast and dangerous, filled with terrifying fire demons and homicidal lizardmen, all with a single goal: to annihilate you. And so you die, over and over again, as you make your way through this strikingly fearsome land. But in Dark Souls, death and resurrection is a core mechanic, not a roadblock, and because the combat is so precise, you ultimately feel in control of your destiny. Dark Souls plays by its own rules, and in doing so, provides an unforgettable adventure that seeps into your being and invades your thoughts. It's a landmark game, destined to be loved and talked about by anyone who has the pleasure of unraveling its mysteries.

http://www.gamespot.com/ps3/rpg/dark-souls/review.html

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Dark Souls IGN Review

The reviewer's job is difficult when it comes to a game like Dark Souls. I simply can't unreservedly recommend that you buy it. It's not a game that you play to relax. It doesn't care in the slightest about whether you're enjoying yourself, and it doesn't give a fig for your notions of entertainment or your mental well-being. If you just play games for fun, this isn't for you, and no amount of insistence on my part is going to change that. But if you're interested in the limits of the videogame form – to see just how focused, how pure and how uncompromising in its vision a game can be – Dark Souls is unmissable. If you take the time get into Dark Souls' mindset, to begin to understand the twisted way in which it operates and taste the rewards behind its cruellest challenges, this is one of the most thrilling, most fascinating and most completely absorbing experiences in gaming.
http://ps3.ign.com/articles/119/1197278p1.html

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X-Men Destiny Review

Flawed and short, but still a good time.
With virtually no publicity and very little info X-Men: Destiny soars onto retail shelves without many people noticing. Activision has had a successful run with Professor X’s mutants over the past two generations, and a lot of people were expecting yet another Marvel Ultimate Alliance out of the collaboration with Silicon Knights. Instead, what we end up with is a straight-up action game with some light RPG elements that is designed to be played through multiple times. The core experience may be too short for some, but what is here is definitely enjoyable, especially if you are a fan of the X-Men.
The story follows an alternate path from the comics where Professor X is dead and Cyclops and the rest of the X-Men are trying to keep peace with the humans. Of course, Magneto and his Brotherhood are keeping things on the verge of chaos. The game begins at a peace rally that is quickly broken up with an attack that the X-Men assume is Magento. This is where you come in. The game offers you a choice of three characters; each one has their own back story and is just coming to grips with their powers.

Once you decide on an avatar, the game quickly jumps to you getting to choose one of three powers. This is where part of the replay comes in. You have a melee option that hardens your fists to stone, projectile-based electricity and Shadow Matter, which is basically using your aura as a weapon. Think smoke monster from LOST that can fabricate blades. Each power is unique and really differentiates the combat, making a second play through worthwhile. At certain points in the story you will gain access to new abilities for each power. You get to choose between two different options at these points, and it really fleshes out the gameplay. I definitely wanted to play again just to see how things change up. In addition, you can also collect X-Genes, which you can equip up to three of. Each one offers various powers based on characters within the world. For example, your dodge move can be changed to add Surge’s electricity. Collecting these is fun, and seeing how they fare in battle lets you choose how you want to play. You can also level up some of these X-Genes in addition to your main powers, which is truly the only RPG aspect in the entire game. You collect XP from fallen enemies and use it to power up these abilities, but outside of deciding which ones to level up, the RPG elements are soft. Still, there are lots of incentives to play again, which is what I think the game was designed for.
The core of the game is action, so much that it almost feels inspired by classic beat ‘em ups as opposed to the action RPGs we are used to nowadays. Button mashing will take you far, though there are some nice combos that deal with foes much quicker. Enemies are pretty brainless and run at you like lemmings, or just stand there and let you beat them down. Areas mostly consist of defeat X number of enemies before moving on, which really makes the gameplay a little stale. Boss battles do break it up from time to time, but even a lot of those boil down to mashing a button over and over, rinse and repeat. While it may sound disappointing, I want to note that I played through the entire game in one sitting my first time through. That may sound like a downside, but I actually was having a lot of fun, which is probably why I kept playing. Destiny walks a slippery slope, but that doesn’t detract from its entertainment value.

As you make your way through the game, you will run into a plethora of X-Men characters from both sides of the fence. At times it almost feels like cameo theater. You will, of course see staples such as Emma Frost, Juggernaut and Nightcrawler, but you will also see plenty of obscure characters such as Pixie, Caliban and Northstar. The game loves to throw plenty of faces at you. There is a dialogue system in the game, but to be honest it really doesn’t change the story much. You can opt to follow separate paths and choose to side with the X-Men or the Brotherhood, but most of the choices are there simply for you to gain more info if you so choose.


As I said earlier, the game is relatively short. My first run clocked in at around five hours, but there truly is a lot to come back for. Each character’s story varies slightly, and seeing both sides of the X-Men conflict is definitely cool. There are collectibles in the game, but they are really only bios of characters. There are also propaganda posters to tear down, correlating to Achievements/Trophies. There is also a host of Challenge Rooms that you can dig into if you so choose. Seeing all three powers is the real reason to come back though, and honestly, the game is just mindless fun at times. Sure, the enemies are pretty dumb and more fodder than anything else, but that is also what it probably feels like to be a superhero. Visually, the game stutters more often than not with some lackluster environments and mediocre character animations. Funny enough, the one thing I loved was the overlays for objectives. When you have a specific thing to do it pops up on the screen in 3D and you can move around it. It is a subtle but really cool touch that adds to the comic book feel. The music is forgettable and the voice acting is hit and miss. I swore the entire game that Nolan North voiced Cyclops, which if he didn’t, that guy is a dead ringer. The cast is up and down with some decent performances as well as some truly atrocious ones. Overall, the presentation is lacking and doesn’t really stand out in any fashion.
X-Men Destiny is a good game that stumbles over its own shortcomings. It is hard to recommend shelling out $60 for a game that feels this shallow, unless you are a die-hard X-Men fan. The action is fun, if not monotonous, and there is simply nothing special about it at all. Still, I had fun the entire time I was playing the game, and that speaks volumes in my book. If you have a special place in your heart for these mutants, it might be worth your time. Just know what you are getting into before laying down the cash.

+ Great fan service                                                    
+ Three powers to choose from
+ Action is well done

- Fairly short
- Dialog choices are useless
- Lacking in presentation

OVERALL 7.0

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Battlefield 3 beta attracts 12 million

Battlefield 3 beta attracts 12 million.


The currently on-going beta testing of Battlefield 3 has proven to be massively successful for EA and DICE. In the second beta update on the series official blog, general manager Karl-Magnus Troedsson says that DICE is seeing “6 times the number of simultaneous players in the Battlefield 3 Open Beta compared to the Beta for Battlefield: Bad Company 2!”
The public beta kicked off less than a week ago.
To compare, the Bad Company 2 sampler early last year was downloaded 2 million times in its first 5 days of availability.
The blog post also reiterates that the main purpose for the beta is to stress test the servers and backend, and that the game on show is based over a month old code, so bugs are to be expected; “the code you are now playing is actually quite early and not representative of the final game.”
“The final game will look, play and sound better than the Open Beta. You have helped making sure of that.”
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New Modern Warfare 3 Screenshots Released

Not many people know this, but a small company by the name of Activision is getting ready to launch a little known military shooter called Call of Duty: Modern Warfare 3. It is my pipe dream to see this game do well because it’s always a shame when games of this quality go underappreciated.



























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Sony Shares Additional Details on PS2 Releases for PSN

             Sony has just announced their ‘Only on PlayStation Network’ program that will launch on October 4th. This service will highlight upcoming PSN exclusives, which include upcoming PSN titles inFamous: Festival of Blood and PixelJunk Sidescroller. The complete release schedule looks like this:
October 4th: Eufloria & Rochard
October 11th: Sideway: New York
October 13th: Sodium Collection
October 18th: Okabu & RocketBirds: Hardboiled Chicken
October 25th: inFamous: Festival of Blood & PixelJunk Sidescroller
To the surprise of many, ‘Only on PSN’ will also introduce the release of a handful of PS2 titles over PSN. Those titles will be available starting tomorrow and include: God Hand, GrimGrimoire, Maximo: Ghosts to Glory, Odin Sphere and Ring of Red. All PS Plus members will receive a 20% discount on each ‘Only on PSN’ release during their launch week.
Sony has shared additional details on the state of the PS2 releases and whether they are straight PS2 ports or if they’ll come with bonus features – Trophy support, etc. Sony’s Morgan Haro shared the following statement:
“The PS2 games are in their original form. These aren’t remasters, and therefore won’t have Trophy support. But they retain their original gameplay, look, and charm through and through.”
Also, to be clear, these PS2 => PSN releases do not mean PS2 BC is back. When asked whether it means you can play these games with their disc on PS3, Morgan shared:
"No, these are PS2 titles that will be available from the PlayStation Store starting 10/4."
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Lens of Truth - Head2Head: RAGE Screenshot Comparison (PS3 & Xbox 360)

Lens of Truth writes - "Welcome back for another exciting Head2Head! This week we take a stroll through the mutant filled wasteland of RAGE on the PlayStation 3 and Xbox 360. There’s been a lot of speculation on how id Software’s latest creation would look consoles, and here’s your chance to find out."
       http://www.lensoftruth.com/head2head-rage-screenshot-comparison/
      
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EGM: Rage Review

EGM: All things considered, Rage is one hell of an experience. It would be easy to knock this game for some of the elements it lacks, but what is here in is easily on par with some of the best titles in the genre. If you’re a fan of FPS gaming and the kids at id, you won’t be sorry you picked this one up.


   http://www.egmnow.com/articles/egm-review-rage/
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IGN - Rage Review

IGN - Rage Review

That Rage is a visual marvel should be no surprise. id Software has consistently set new industry standards since the days of Wolfenstein 3D. Rage, built using id Tech 5 engine, is one of the best looking games ever made, boasting an incredible blend of artistry, animation and smooth performance.http://ps3.ign.com/articles/119/1197935p1.html
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Sunday, 2 October 2011

SCE Bend Working On Syphon Filter Vita - Official Playstation Magazine UK November 2011

The latest issue of Playstation Official Magazine UK is now available everywhere, with the November 2011 edition sneakily hinting that Uncharted: Golden Abyss developer SCE Bend is secretly hard at work on a new iteration in the Syphon Filter franchise.
The unannounced third-person shooting title is rumored to be in development for the Playstation Vita and is scheduled for a release in sometime in 2012 – players can expect Syphon Filter Vita to take full advantage of the impressive handheld’s horsepower, providing beautifully vivid, PS3-like visuals along with a uniquely innovative control scheme.
The ambitious project is described as ”hush hush” and falls in line with previous rumors pertaining to a new title in the long-running series – another rumor currently doing the rounds is that a full-blown sequel to Syphon Filter 3 is currently in development over at SCE London Studio, with the highly anticipated title gearing up for a PS3 release in Winter 2012.
Avid fans of Gabe Logan have been clambering for news regarding a new entry in the franchise for quite some time now and the possibility of a brand new Syphon Filter title is too exciting to ignore. Hopefully the guys over at OPM UK know something we don’t! Check out the full rumor below and in the November 2011 edition of Playstation Official Magazine UK.
”SCE Bend is currently hard at work on Uncharted: Golden Abyss, but its hush-hush Vita project is a return to Syphon Filter.”
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