Showing posts with label Ps Vita. Show all posts
Showing posts with label Ps Vita. Show all posts

Wednesday, 2 May 2012

Metal Gear Solid HD Collection Vita New Screens

Konami confirmed today that Metal Gear Solid HD Collection will see release this June on PlayStation Vita. Along with the release date confirmation, they have also shared new screens.











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Tuesday, 1 May 2012

Mortal Kombat Vita Review

As Ultimate Marvel vs. Capcom 3 proved at the system's launch, the Vita can be a very capable home for fighting games. The system's gorgeous screen and impressive hardware make for a handheld that can stand up next to what the consoles have to offer. NetherRealm's Mortal Kombat reboot is the latest fighting game to get the Vita treatment, and luckily stands as a great port of last year's viciously violent fighter.



In terms of sheer content, Mortal Kombat on Vita offers a ton of features both new and old. The entire original game that released on consoles last year is here, complete with the full challenge tower and story mode. Additionally, all four DLC characters are now available from the get-go, along with God of War's Kratos, who was a special character in the PlayStation 3 version of the game. If that wasn't enough, the Vita version also adds in another bonus challenge tower accessible from the menu, with challenges that capitalize both on the DLC characters as well as the Vita's touchscreen and motion controls.

Mortal Kombat on Vita brings all of the brutal combat, huge character roster, and bloody fatalities from last year's game to the system. The fast and frantic pace and combo-based mechanics are a blast to play, and the brutal X-ray moves return from the console version. While the AI can be exceptionally cheap at times leading to some real moments of frustration, the game still plays very well. Last year's story mode also returns with no changes made, following Raiden and his band of Earthrealm warriors as they attempt to change the past by fighting through the events of the first three Mortal Kombat games. The story is pretty cheesy and is filled with some over the top voice work and writing, but is a pretty fun take that MK fans will dig.


 Control is an area where previous fighters have faltered on handhelds, and where Mortal Kombat on Vita shines. The game controls extremely well, and once unwieldy fatalities have been given the touchscreen treatment and are much easier to pull off. Simple directional swipes replace d-pad presses and face buttons aren't required when using the touchscreen. If you'd like to still use the more traditional button-based control scheme for fatalities, you absolutely can.

Another great element added to the mix is a brand new challenge tower. The new tower is a completely separate group of original challenges, quite a few of which take advantage of what the Vita has to offer from a hardware perspective. Using the accelerometer and touchscreen, you'll be doing everything from juggling fighters in the air with missile fire and wiping away view obstructing blood from the screen to shaking the Vita to defuse bombs and stagger enemies.

The bonus challenge tower includes two new modes, as well – Test Your Slice and Test Your Balance. Test Your Slice is a Fruit Ninja-style mini-game that has you slashing across the touchscreen, dismembering body parts to rack up high scores, while the more difficult Test Your Balance mode requires you to tilt your Vita to balance your character and keep them from falling in a deadly pit, all while severed body parts are being thrown at you. Of the two, Test Your Slice was a lot more fun, but neither of them really seemed to add much outside of self-contained, gimmicky experiences.


 However, there are still plenty of challenges that play out more traditionally, featuring the game's four previously DLC-only characters for the first time in the challenge tower. The new tower will require you to use Skarlet, Kenshi, Rain, and Freddy Krueger quite often, on top of the aforementioned Vita hardware abilities.

Playing through the challenge tower is definitely addictive and extremely tough, but feels rewarding as you burn your way through it. As you complete the tower and you're your way through the game's other modes, you'll earn Koins that can be spent in the Krypt on new costumes, art, and other unlockables. You'll even get some new art and costumes from the DLC characters, which were previously unavailable in the original release. Overall, the new challenge tower is a blast, offering varied gameplay and some really fun, albeit very difficult moments littered throughout.



Graphically, Mortal Kombat on Vita runs at an impressively smooth 60 frames per second with very few bouts of slowdown. The original console experience ran at a similar clip, so being able to bring that and the smooth animations to a handheld format is a notable feat by the developers. However, there were a few consolations that happened in order to ensure the fast framerate, namely in the image quality of the character models. While the game looks great in motion, a closer look reveals that the characters look jagged, blocky, and not as detailed as their console counterparts. However, the grievance is a small one, and watching the game in motion is fantastic, as it successfully captures the fast pace and action of the original game.

The game supports both Wi-Fi and Ad-Hoc play. While there were a couple of performance hiccups in play sessions over Wi-Fi, Ad-Hoc worked swimmingly and both managed to maintain fluid framerates throughout.














8.0     Presentation
The story ranges from cheesy at times to laughable at others, but the game is chockfull of content, with two full challenge towers, the story mode, and tons of fighters to master.
8.5     Graphics
The character models lack the detail of the console version, but the smooth animations and a solid 60 frames per second clip look great.
8.5     Sound
The music and sound effects are well done, albeit a little compressed sounding compared to last year's game.
8.5     Gameplay
The majority of the content is what you played last year, but there's still a ton here for those who love a good challenge. The controls handle well, and the touchscreen fatalities are great.
8.5     Lasting Appeal
The two challenge towers and story mode will take you a while to complete, and there are plenty of extras to unlock and fighters to master.









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Sunday, 26 February 2012

Ninja Gaiden Sigma Plus Review


Ninja Gaiden Sigma Plus Review



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Saturday, 25 February 2012

WiiU

My speech was about the potential for growth of social gaming. I am pretty sure it was taped and posted on gamerlive.tv

The Wii U comment was in response to a question about the potential for the Wii U.

I believe (and please feel free to disagree) that a large portion of the Wii audience comprised casual gamers--those who bought one or two games a year the first two years, then put the Wii aside--and that those casual gamers moved on to another platform. The "other" platform may have been Facebook games, smart phone games, tablet games, or one of the other consoles, but once they moved on, they are not likely to come back.

At the same time, I believe (again, please feel free to disagree) that the growth of smart phones and tablets has attracted many potential dedicated handheld game customers, and these people also are unlikely to come back to either 3DS or PS Vita.

Summing this up, I think the addressable market for the Wii U is around half of the market for the Wii, and I think Microsoft and Sony will compete for a portion of that market if the Wii U is priced too high. I think that the dedicated handheld market is permanently impacted by smart phones and tablets, and think that Nintendo's addressable market is probably also half of its former market.

Nintendo is in disarray because they waited too long to launch the Wii U. I know that this sounds like (and is) sour grapes because they didn't launch the Wii HD in 2009 or 2010 as I "predicted". They should have, and because they didn't, the decline in Wii and DS hardware and software sales drove them into generating LOSSES. For those of you who aren't financial analysts, losses mean that the company is worth less than it was before. Nintendo stock has dropped by over 80% in the last few years, and the market has appreciated over the same period. I'm paid to advise investors, and none have made a profit owning Nintendo stock. I don't think that many will make a profit over the next few years, because I don't think Nintendo's strategy will return them to profitability.
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News


 IGN reported that the 3G model of PS Vita is capable of receiving text messages from the carriers like AT&T, and the carrier can also send SMS notifications to the device; you can find the mobile number assigned to your 3G SIM card in the System Information section.
 Sony will release MotorStorm RC on PSN on Mar 6, the game will run on both PS3 and PS Vita.
 Capcom has released Rival Schools: United by Fate on PSN this week, this is one of the most requested classic game by players, Capcom had to re-acquire rights from various companies in order to put this game on PSN. The game has two discs, one is the arcade fighting game, the other one is a collection of mini games and simulation adventure.
 Nintendo will publish a remake of horror adventure game Project Zero 2: Crimson Butterfly [Fatal Frame II: Crimson Butterfly] for Wii in Japan on June 28. The remake will have a new 2 player cooperative mode.
 Nintendo will release the card battle game Culdcept for 3DS in Japan on June 28, for 4800 yen.
 Nintendo announced the Game Gear Virtual Console will launch on the 3DS eShop on Mar 14 in Japan, the first batch of games will include GG Shinobi, Dragon Crystal Shirani's Maze and Sonic & Tails 2.
 Bandai Namco launched a teaser site for a mystery 3DS game, which is co-developed by Capcom, Sega and Bandai Namco.
 Koei Tecmo announced 5 cross-over characters for Shin Sangoku Musou VS [Dynasty Warriors VS], they are Ryu Hayabusa from Ninja Gaiden, Ayane from Dead or Alive and Sanada Yukimura, Ishida Mitsunari & Naoe Kanetsugu from Sengoku Musou. In addition, you can also use your Mii characters as support characters. The game will have download content in future, including costumes and new weapon. The first print of the game will come with a download code to receive a volleyball uniform and judo outfit for certain characters.
 Nintendo announced a new Brain Age title is in the work for 3DS, which features Dr. Kawashima. This time the theme is to improve your concentration and working memory, the doctor will appear in devil form.
 Nintendo will release Mario Tennis Open for 3DS in Japan on May 25, and May 25 in North America and Europe.
 Monolith Soft is recruiting staffs for a new 3DS project, which seems to be a new role playing game.
 Square Enix is working with Electronic Arts to bring Mass Effect 3 outfit download content to Final Fantasy XIII-2, no release date has been revealed yet.
 Here are the latest Dengeki PlayStation Review scores from Japan, Asura's Wrath got an average score of 81/100.
  • Asura's Wrath (PS3, Capcom): 85, 85, 85, 70
  • Ninja Gaiden Sigma Plus (PSV, Koei Tecmo): 75, 70, 80, 65
  • Tacchi, Shiyo! Love Application (PS3, Compile Heart): 80, 70, 85, 60
  • Reality Fighters (PSV, Sony): 75, 70, 85, 60
 Nintendo is helping publishers to revive their old franchises on 3DS in order to build a stronger portfolio of games for the system. The first game in this initiative is Vivarium's virtual pet title Seaman, originally released for Dreamcast in 1999.

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Wednesday, 5 October 2011

PlayStation Vita: Nearly Outdated Graphically

Like many gamers, we can't wait to buy PlayStation Vitas next year. Sony has the makings of a stellar launch lineup, and the concept of having a portable system a step below PlayStation 3 is quite an exciting prospect.
You know, despite the notion that Vita's nearly outdated.
Assuming Sony's powerhouse will be around for a minimum of five years, it'll be a dinosaur in at least two.
The reason is simple. Barring some complete hardware revision, developers must make due with the handheld's technology from now until the unit's final gasp. That involves spending extended time learning Vita's innards and/or pulling off some neat tricks to maximize its potential.
On the flip side, smart phones advance more rapidly than your standard video game system. When a company like Sony or Nintendo releases a handheld, it's usually in it for the long haul.
Apple, by comparison, pumps out a new iPhone every year. With each iteration, the device becomes faster and more powerful. Graphics, download speeds and other features (like the camera) improve dramatically.
Consider this quote from id Software's John Carmack, creator of DOOM.
"It's unquestionable that within a very short time, we're going to have portable cell phones that are more powerful than the current-gen consoles. People have exaggerated the relative powers. The iPad2 is not more powerful than the 360. It's still a factor of a couple weaker. But the fact that it's gotten that close that fast, that means that almost certainly, two years from now, there will be mobile devices more powerful than what we're doing all these fabulous games on right now."
That said, it's only a matter of time before an iPhone or Android powered device eclipses PlayStation Vita in raw graphical horsepower. In fact, the current iPhone 4 and upcoming iPhone 4S aren't too far behind.
Consider the following...
Infinity Blade 2


Here we have a game nearly on par with anything we've seen on PlayStation Vita, complete with game saves through iCloud and a new mode (Clash Mob) involving thousands of players. The best part? Infinity Blade 2 debuts December 1, 2011.
The Dark Meadow





Today marks the release of this gorgeous looking first person adventure from Phosphor Games, a game that sends players through a monster filled hospital. Simply beautiful, and like Infinity Blade 2, The Dark Meadow is nearly on par with Vita's launch games visually. Whether or not it's fun remains to be seen.
Shadowgun







OK, so Shadowgun isn't the deepest third person shooter on the market, but that's not the point. Madfinger Games produced a sweet looking Gears of War clone that runs with almost no hitches on a smart phone. Things will only get better from here. Oh, and you can download this game right now.
Bladeslinger






 
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Apple chairman Steve Jobs dies at 56

SAN FRANCISCO - Steve Jobs, the innovative co-founder of Apple who transformed personal use of technology as well as entire industries with products such as the iPod, iPad, iPhone, Macintosh computer and the iTunes music store, has died.
The Apple chairman was 56.

The iconic American CEO, whose impact many have compared to auto magnate Henry Ford and Walt Disney- whom Jobs openly admired - abruptly stepped down from his position as CEO of Apple in August because of health concerns. He had been suffering from pancreatic cancer.
A seminal business and technology leader, Jobs' success flowed from a relentless focus on making products that were easy and intuitive for the average consumer to use. His products were characterized by groundbreaking design and style that, along with their technological usefulness, made them objects of intense desire by consumers around the world.
He was known as a demanding, mercurial boss and an almost mystical figure in technology circles as well as popular culture. Author and business consultant Jim Collins once called Jobs the "Beethoven of business."
He was one of the people who made Silicon Valley the capital of technological innovation and venture capital fortunes.
His creation of iTunes as an online way to purchase music digitally helped transform the music industry and delivered a blow to the standard industry practice of packaging music in albums or CDs. With iTunes, consumers could buy individual songs for 99 cents. The music industry didn't welcome the change at first, but after waging an intense battle against illegal downloads, it came to rely on the business model iTunes created.
Jobs' work at Apple and other projects made him a fortune estimated by Forbes magazine in 2011 at $8.3 billion. He was No.110 on Forbes' list of billionaires worldwide and No.34 in the United States, as of the magazine's March 2011 estimates.
Unlike tech rival Bill Gates of Microsoft or business leader Warren Buffett, Jobs did not make a practice of public philanthropy. While he may have made anonymous gifts to charity, he did not publicly embrace Gates' and Buffett's call for the wealthiest Americans to pledge to donate half their fortunes.
Jobs was married to Laurene Powell Jobs, 47. He had four children, three with Powell Jobs. A fourth child, Lisa, had an early Apple computer - a predecessor to the Macintosh - named after her. The family succeeded in keeping the children out of the spotlight and largely unknown to the public. Jobs was a Buddhist.
FACEBOOK: News10 fans react to Jobs' death
Apple, and a re-boot
Jobs dropped out of Reed College to build computers with high school friend Steve Wozniak, creating what became the Apple I computer in 1976.
As sales lagged by the 1980s, Jobs was ousted from the company's leadership in a 1985 boardroom coup led by then-Apple CEO John Sculley. He returned in 1996 after Apple bought his technology start-up, NeXT, for $400 million. Within months, Jobs took over as Apple CEO for the ousted Gil Amelio and led a major corporate turnaround.
Five years later, with the release of the iPod personal digital music player, Apple had leaped from computer maker to become the leading consumer electronics giant worldwide.
Millions of its computers and gadgets were produced in Asia and sold to U.S. and worldwide markets, making the company one of the most recognizable and beloved brand names ever.
Once on the brink of a financial abyss, Apple had a market value of $350 billion - not far behind No.2 Exxon Mobil - by the time Jobs resigned as CEO.
After his forced departure from Apple, Jobs bought what became Pixar from filmmaker George Lucas. The digital animation movie company has produced box-office hits including Toy Story and Finding Nemo. Disney bought the company for $7.4 billion in 2006. Jobs held a 7.3% ownership stake in Disney.
Health concerns
He was known for creating a culture of secrecy at Apple that fueled intense media speculation about the company's next product. Jobs himself introduced major products with flair at highly anticipated events that proved to be one of the company's best marketing tools.
Jobs didn't hesitate to level caustic comments at competitors, particularly Microsoft in earlier years and later Google, which he ridiculed as evil, mediocre and lacking in taste. His skewering of Microsoft was parodied in a series of TV ads featuring the characters "Mac" and "PC."
Jobs was known for firing employees in profanity-laced tantrums and reducing some subordinates to tears. Yet many of his top deputies at Apple and Pixar worked with him for years.
Jobs is listed as an inventor or co-inventor on 313 Apple patents, including the iPod's user interface.
Although he brought simple, elegant technology to the masses, the reclusive Jobs was often uncomfortable around people and rarely spoke publicly. On rare occasions when he spoke with reporters, he offered few or no personal insights.
His reluctance to appear in public led to questions about his health, as did a dramatic loss in weight and gaunt appearance.
Jobs was diagnosed with a form of pancreatic cancer in 2003. He informed Apple employees in 2004.
"No one wants to die," he said in a commencement speech at Stanford University in 2005. "And yet death is the destination we all share. No one has ever escaped it."
Jobs' status as a corporate star put him on the covers of Time, Fortune and Forbes.
"Jobs led an enormous cultural shift of the businessman as a creative, even artistic, force," says Alan Deutschman, author of The Second Coming of Steve Jobs.
"When Jobs first came on the scene, it wasn't cool to be in business," Deutschman says. "Through the 1970s, the Dow hardly moved. Being in business was seen as being a total sellout. But Jobs was young and glamorous, and gave business that image. Now, young people aspire to be in business."
The early years
Steven Paul Jobs was born in San Francisco on Feb. 24, 1955, to unwed parents. He was adopted by Paul and Clara Jobs of Mountain View, Calif.
The young Jobs contacted William Hewlett, co-founder of Hewlett-Packard, to ask for parts for a class project. Impressed, Hewlett offered Jobs a summer internship.
Upon graduating from Homestead High School in Cupertino, Calif., in 1972, Jobs briefly went to Reed College in Portland, Ore. After a stint as a video-game designer at Atari, Jobs trekked to India in 1974, where he embraced Eastern culture and religion. Shortly after that, he lived in a commune in California.
In 1975, Jobs began hanging out with the Homebrew Computer Club and a friend from high school, Steve Wozniak. Jobs, then 21, and Wozniak - the "two Steves," as they became known - co-founded Apple Computer in Jobs' parents' garage in 1976.
By 25, Jobs was a millionaire. His first go-round at Apple was highlighted by the creation and introduction, in 1984, of the Macintosh, a revolutionary personal computer with an inviting graphical user-interface and mouse that popularized PCs for the masses.
The influence of the Beatles ran deep to Apple's core, too. Jobs presented a Mac to Yoko Ono, wife of the late John Lennon, and was ensnared in a long-running trademark lawsuit with the music group's Apple Corps label. It was settled in 2007.
In a 1996 interview in San Francisco, Jobs offered a glimpse of his hopes to mirror the success of Walt Disney and George Lucas. "Computers are commodities with a six-month shelf life," he said. "Classics like Snow White and Fantasia are passed from generation to generation."
Wozniak said Apple is a reflection of Jobs' creative daring.
"He helped it achieve incredible things in music, smartphones, tablets and retail, while still making great computers," said Wozniak, who said he and Jobs occasionally talk.
Leander Kahney, author of Inside Steve's Brain, said Jobs reconciled conflicting personality traits into an eclectic business philosophy.
"Jobs embraced the personality traits that some considered flaws - narcissism, perfectionism, total faith in his intuition - to lead Apple and Pixar to triumph against steep odds," Kahney says. "In the process, he became a self-made billionaire."
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Tuesday, 4 October 2011

PS Vita to Revolutionize the Mobile Ecosystem Says Sony

On Tuesday Apple is expected to release its latest line of devices, including the iPhone 5 and the cheaper iPhone 4. While most companies appear to be fighting over smartphones, and trying to dominate the market, Sony is taking a different approach.
Sony’s director of hardware marketing, John Koller, wants to carve out a new ecosytem in the mobile space using the Playstation Vita. Here’s what he had to say:
“We firmly believe that PlayStation Vita will supersede the mobile market when launched, and have grand ambitions for a product that is really at the forefront of innovation,” he said. “The mobile market in the U.S. offers consumers extremely light gaming options. We developed PlayStation Vita after observing a significant addressable market that demands rich, deep handheld gaming.”
When the new handheld releases next spring it will be backed by entires in multimillion copy selling franchises such as Call of Duty and Mortal Kombat.
Koller also stated, that any games and apps created with the VIta in mind will be available on Google, android phones, and tablets. As well as a varitey of other Sony products. This is what will give Sony a fighting chance against apple in the new mobile market created with the advent of smartphones.
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