Showing posts with label Wii 2. Show all posts
Showing posts with label Wii 2. Show all posts

Wednesday, 8 June 2011

E3 2011: Need for Speed: The Run Preview


Personally, one of E3 2011's biggest surprises came during the initial demo presentation of Need for Speed: The Run. This latest entry into the increasing confused franchise features sections in which you get out of the car and start running around on foot. Seriously, what the fuck? 
The section of The Run being shown off at E3 has a moment like this in which your car rolls over and you’re forced to remove yourself from it and hightail up a building's stairwell and along the rooftops in a bid to stay ahead of your pursuers, known only as ‘the mob’. However, rather than a ‘proper’ chunk of gameplay this section plays out like an interactive cut-scene, your interaction limited to quick-time event button prompts.
For example, you need to hit a button at the right moment to safely land a rooftop-to-rooftop leap before fighting a cop in a longer QTE sequence of timed presses and button mashing. During the cop sequence the action changes very slightly if you miss a button prompt, too many misses and you fail. Other than that though, there’s no way to alter the course of events.
Need for Speed: The Run
Despite there not being all that much going on in terms of gameplay, this on-foot section performs its job of keeping you active throughout a scene that would otherwise have been entirely passive. However, there’s that old QTE problem of focusing on your button prompts and not properly concentrating on the on-screen action.
Apparently, these sections comprise only ten percent of the whole game, so anyone (like myself) worried that these moments are going to appear on a par with the racing should perhaps worry a little less. 
The premise of the game is that you’re taking part in a cross-country race from San Francisco to New York City. Although we’ve seen action that takes place in the urban sprawl of Chicago thus far, the games’ developers, EA Black Box, have said that we’ll be racing through other environments such as deserts, farmland and mountain ranges throughout the race. We’re told that the game packs over 300km of track which, we’re also told, is three times more than any other Need for Speed. It’s also the first time that the series will feature real world locations.
Need for Speed: The Run
Black Box are staying tight-lipped regarding The Run’s story elements but the rough outline is that your character, Jack, is having problems with ‘the mob’ and that’s one of the reasons he’s in the cross-country race. Why entering the race can help solve his problems is as yet unknown.
There’s no doubting that this E3 demo is exciting, there’s not a second in which to relax or take your attention away from the screen. Starting with a race through the city against other ‘The Run’ contestants, running from the mob across rooftops, beating up a cop and stealing his car before trying to escape a helicopter, it’s a sure-fire contender for ‘Most Intense’ game of E3 2011. Whether that's a good thing or not is something i'm currently unsure about.
Said helicopter shows the usual lack of interest in protecting the public by firing its machine gun and rockets your way, exploding them all over downtown Chicago. You can go some way to avoiding the onslaught by trying as best you can to stay out of its spotlight. The demo ends with your police car upside on the railway tracks following a gas truck explosion, Jack escaping the wreck just before a train smashes into it (so long as you pass the obligatory QTE).
Visually it looks wonderful, presumably because it has been built using the same Frostbite 2 engine as Battlefield 3. The running scene packed that cinematic shine, explosions feel satisfyingly ‘meaty’ and the draw distance looks good. But, it’s the lighting that is perhaps most impressive. The glow from an exploded rocket, the red-blue flicker of police lights against the walls and ceiling of tunnels and the contrast between light and dark all combining to create a wonderful visual spectacle.
Need for Speed: The Run
From what I could tell the E3 demo is pretty linear, although apparently tracks will feature alternate routes and short-cuts (as is the tradition for the ‘arcadey’ entries into the series).
The ‘Autolog’ system that was introduced in last year’s wonderful Need for Speed: Hot Pursuitreturns – in all honesty, if a racing game doesn’t feature some variation on Autolog then it’s missing a trick. Of course, the Autolog integration means you can compare your race times against friends and what not.
What’s troubling about Autolog in The Run’s case is that the constant high-action set-piece moments are sure to distract you from setting the fastest possible time. Black Box are going to have to balance things just right if they hope to incubate any form of serious competitive play.
The Run will feature other multiplayer elements but no details have been passed on to us as yet.
Terms like ‘Hollywood’ and ‘blockbuster’ are being thrown around by Black Box when talking about this game and it’s hard to argue against it looking suitably cinematic. However, this is the same studio responsible for the Undercover, Carbon and ProStreet editions of Need for Speed so (without trying to sound too cruel) I’m unwilling to get my hopes up too much until I’ve seen more of it.    
Need for Speed: The Run is due on 15 November, 2011 in the US and 18 November, 2011 in Europe for the Xbox 360, PlayStation 3 and Windows PCs. Wii and 3DS editions are also in the works.
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Sunday, 5 June 2011

Rumour: Massive Project Cafe leak – Games, Specs and more


An anonymous user seems to have leaked a whole bunch of details regarding Nintendo’s upcoming console. Read through the lot below.
The System:
  • Uses a custom IBM triple-core CPU running at 3.6GHz per core
  • The development kit contains 1gb RAM, but Nintendo have hinted that the console will actually have 1.5gb
  • Nintendo will be releasing games that will run 1080p natively. Sources say that with Nintendo’s art style and the power the system has, the games look ‘stunning’.
  • The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher.
  • The System resembles JPN/EU SNES machines in color only and not in shape
  • The development kit is about the size of a 360, not the console
  • Close sources say it’s as if Nintendo is in “damage control” with 3rd party developers. Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
  • Nintendo went to many 3rd party developers on guidance on what they were after with the new console in terms of system specs, controller and online system.
The Controller:
  • Nintendo have been keeping this really quiet and have only given developers controller prototypes to start designing games. However, the final controller build with all the features have only been given to Nintendo 1st and 2nd party developers for now.
  • Nintendo had planned on inserting a screen on the controller back when the Gamecube was in development, but opted out due to technology not being advanced enough to be functional
  • The controller that’s been given to developers has a large 5.7inch hd (960x640pixel) screen, 2 analogue sticks, 4 face buttons, 3 middle buttons (select/home/start in that order), 2 shoulder buttons and 2 triggers.
  • The triggers aren’t as deep as the 360’s triggers, but have plenty of push
  • The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
  • The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
  • When the screen is attached to the controller it works by streaming content directly from the console
  • Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
  • The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
Games:
  • Nintendo will release a Mario platformer as a launch title which hasn’t been done since the N64.
  • The Mario platformer looks to be the spiritual successor to Mario 64.
  • Gamefreak and EAD are hard at work developing a Pokemon online RPG.
  • The Pokemon RPG is not an MMO, but does have a large online emphasis and will be Nintendo’s flagship title when showing off the online capabilities of the console.
  • There will be at least one new IP Nintendo will reveal at E3.
  • Nintendo is working on a new Zelda, but didn’t reveal anything to developers.
Other:
  • Some developers have had the Wii 2 dev kit for going on 2 years now. When the Wii 2 is released in late, that’s 3 years to develop games on.
  • Because of such generous development time, Nintendo have pushed 3rd parties to develop high quality games to be released at or near launch.
  • Nintendo have sourced an external company to develop their online network, which the developer has commented, surpasses both the PS3 and 360 in terms of speed and functionality.
  • Nintendo is pushing for the console to be online 24/7 and have seamless online integration with many of their games
  • Friend codes are confirmed to be gone
  • Nintendo has been toying with the idea of a game where the main character is your Mii
  • Nintendo will be pushing their Pokemon RPG to showcase their online network
  • Rockstar are supposedly hard at work in bringing on of their “most popular” titles to the console.
Most of the information makes sense and might prove out to be true. We’ll have to wait a couple of more days to find out for ourselves though.
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Ubisoft says Project Cafe is “a fantastic platform”, can leverage PS3/360 work for the console


Ubisoft CEO Yves Guillemot recently provided a few comments regarding Project Cafe. Although specific information about the system’s functionality was not revealed, the remarks are interesting since Ubisoft is the first-third-party to share significant thoughts about Nintendo’s next console. Guillemot said the following on an investor’s call:
“The platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful. What we see is that we will be able to leverage a lot of the work we do for Xbox 360 and PS3 while we create games for the platform. So we will not have to redo completely the games that we create. We’ll be able to use all the capacity the console is giving but also use all the work we do for the other platforms.”
Looks like Project Cafe could be getting a decent amount of PlayStation 3 and Xbox 360 games in the future. I suppose that’s not necessarily a bad thing! The Wii has missed out on some tremendous third-party releases…
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Third-parties making big Project Cafe announcements on Tuesday


Over the past few months, there have been many rumors about third-parties producing content for Project Cafe. For instance, some outlets have claimed that Rockstar has been working on Grand Theft Auto V for Nintendo’s next console. Although that specific rumor is questionable, it is possible that we’ll be seeing some significant announcements from third-parties on Tuesday.
GameTrailers Editor in Chief Shane Satterfield has apparently heard that “there is going to be some big third-party announcements for Nintendo’s new console at the show”. That was said on the latest episode of the site’s Invisible Walls show. It sounded like he was going to elaborate on his comment, but Michael Pachter interrupted him. So, unfortunately, that was all that was said about third-parties and Project Cafe.
“I have kind of heard some things through the grapevine there is going to be some big third-party announcements for Nintendo’s new console at the show, there’s no doubt about that.”




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Saturday, 4 June 2011

Pre-E3 2011: Nintendo E3 Expectations


Nintendo's 2010 E3 outing was arguably one of the stronger presentations of the show, with the reveal of their 3DS, as well as many game announcements for both the aforementioned 3DS and the Wii. At this year's E3, Nintendo could potential steal the show depending on how they play their cards, with a rumored next gen console making an appearance on top of a console Legend of Zeldatitle that still lacks a solid release date. Here are a few of the highlights I think are going to make their way into Nintendo's 2011 E3 conference:

  • Nintendo's Next Gen Console - It has been confirmed by Nintendo to exist, meaning there's a 99% chance it's going to be shown to the world at E3 this year. The only drawback here really is how much is Nintendo willing to show us? It seems a little early to let the entire cat out of the bag, but I'd say it's fair to expect Nintendo will show off the actual console, a preview of what it can produce hardware wise and a release window; at the very least. A full line-up of games, the controller, and the console's inner workings may not be seen at this year's E3. Of course, if the light isn't shed on those aforementioned key pieces, I doubt we will have very long to wait before those details are revealed too.
  • Legend of Zelda: Skyward Sword Bonanza - I'm calling it now: gameplay footage, Miyamoto doing something silly related to Zelda and a release date. Will that release date still be in 2011? If Twilight Princess is any previous indication, this game may need to be delayed a few more times though one can hope.
  • Mario 3DS Detailed - We haven't heard much about this one yet aside from a few screenshots. I think it is a safe bet this E3 is going to bring whatever the game's actual title is, as well as a wave of hype to go with it.

And well, that's about it. What's above is all that I felt were bullet point worthy. I'm sure Nintendo is going to announce a boatload of games to expect in the future, but I don't think many of them are going to make as much of a splash as the aforementioned two will. Have no doubt though, this show is going to have a huge emphasis on Nintendo's new console, and I'm curious to see what they have in store for us. Think there's something big that I missed? Feel free to leave a comment below!

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